Like the original, only instead of sinking boats we are going to sink shots.
As usual say first that there are versions of this game and play ready to buy in gift shops, but also has been the case here we will show the home version.
best without a doubt is to have graph paper, where he scored two sections of 10x10 boxes (One for our ships and another to mark the results of our shots). The opponent does the same and began to play like a lifetime. Obviously we will not explain how to play this game of the boats, instead we will propose rules to drink to play the game.
recommend using five ships, size 1,2,3,4 and 5 squares. We put on our grid and began to play. Each time a player touches (ie, impact on a rival boat but not sinking) the owner of the boat baby 1 (as usual we recommend half a cup as a unit of beverage). Every time someone sink a ship, the vessel owner is drunk 3 (2 to sink the ship and 1 by the touched).
Optional Rule: The sound
In their turn, instead of firing a torpedo to turn the player can use their sonar to scan the area for enemy ships. To do this the player and then drink 2 shows a 3x3 area, the opposing player must tell you if you have a boat in the section or not. I repeat for clarity, the response to a sound can be "yes, I have a boat in the zone" or "no, I have nothing in that area," at no time should state the number of vessels found in the area .
optional super torpedo
Instead of launching a normal torpedo super players can launch torpedoes as they wish. To launch a super torpedo the player drinks 1 and shoot as normal. If the torpedo hits on a ship that is not touched (ie, no torpedo impact on it before) the ship's owner drinking 3 instead of the usual 1. For the super torpedo hits the ship size 1 the owner of the vessel you drink 5 (2 to sink the ship and 3 by a headdress). Finally, if the super torpedo hits a ship and previously played the vessel owner drinks the usual amount.
And this is all light play this week, next week another game, until the next one. "
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